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@@ -410,7 +410,7 @@ class GlDriver extends Driver {
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return selectShader(shader);
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}
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#end
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- throw "Program linkage failure: "+log+"\nVertex=\n"+glout.run(shader.vertex.data)+"\n\nFragment=\n"+glout.run(shader.fragment.data);
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+ throw "Program linkage failure: "+log+"\nVertex=\n"+shader.vertex.code+"\n\nFragment=\n"+shader.fragment.code;
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}
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firstShader = false;
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initShader(p, p.vertex, shader.vertex);
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