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@@ -13,7 +13,6 @@ class BatchData {
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public var params : hxsl.RuntimeShader.AllocParam;
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public var shader : hxsl.BatchShader;
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public var shaders : Array<hxsl.Shader>;
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- public var modelViewPos : Int;
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public var pass : h3d.mat.Pass;
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public var computePass : h3d.mat.Pass;
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public var commandBuffers : Array<h3d.Buffer>;
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@@ -509,7 +508,6 @@ class MeshBatch extends MultiMaterial {
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}
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if( p.perObjectGlobal != null ) {
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if ( p.perObjectGlobal.gid == modelViewID ) {
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- batch.modelViewPos = pos - startPos;
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addMatrix(worldPosition != null ? worldPosition : absPos);
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} else if ( p.perObjectGlobal.gid == modelViewInverseID ) {
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if( worldPosition == null )
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