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@@ -13,6 +13,10 @@ class Base {
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return null;
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}
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+ public function setTexture( t : h3d.mat.Texture, index = 0 ) {
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+ throw "Not implemented";
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+ }
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+
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public function compileShader( p : h3d.mat.Pass ) : hxsl.RuntimeShader {
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throw "Not implemented for this pass";
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return null;
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