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@@ -71,7 +71,7 @@ class SAO extends ScreenShader {
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occlusion += sampleAO(vUV, origin, normal, radiusSS, i, randomPatternRotationAngle);
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occlusion = 1.0 - occlusion / float(numSamples);
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- occlusion = clamp(pow(occlusion, 1.0 + intensity), 0.0, 1.0);
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+ occlusion = pow(occlusion, 1.0 + intensity).saturate();
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output.color = vec4(occlusion.xxx, 1.);
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}
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