@@ -80,7 +80,7 @@ class Blur extends ScreenFx<h3d.shader.Blur> {
public function apply( src : h3d.mat.Texture, ?tmp : h3d.mat.Texture, ?output : h3d.mat.Texture, ?isDepth = false ) {
- if( quality <= 0 || passes <= 0 || sigma <= 0 ) return;
+ if( (quality <= 0 || passes <= 0 || sigma <= 0) && shader.fixedColor == null ) return;
if( output == null ) output = src;