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don't generate mipmaps automatically

Nicolas Cannasse 9 years ago
parent
commit
c06d9fbeb0
1 changed files with 0 additions and 1 deletions
  1. 0 1
      h3d/impl/GlDriver.hx

+ 0 - 1
h3d/impl/GlDriver.hx

@@ -520,7 +520,6 @@ class GlDriver extends Driver {
 		#else
 		gl.texImage2D(GL.TEXTURE_2D, mipLevel, t.t.internalFmt, pixels.width, pixels.height, 0, getChannels(t.t), t.t.pixelFmt, bytesToUint8Array(pixels.bytes));
 		#end
-		if( t.flags.has(MipMapped) ) gl.generateMipmap(GL.TEXTURE_2D);
 		gl.bindTexture(GL.TEXTURE_2D, null);
 		t.flags.set(WasCleared);
 	}