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return new h3d.col.Sphere(absPos.tx, absPos.ty, absPos.tz, capsuleLight.range + capsuleLight.length * 0.5);
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return new h3d.col.Sphere(absPos.tx, absPos.ty, absPos.tz, capsuleLight.range + capsuleLight.length * 0.5);
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var sphere = cast(lightCollider, h3d.col.Sphere);
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var sphere = cast(lightCollider, h3d.col.Sphere);
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