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@@ -9,6 +9,12 @@ class Checker extends hxsl.Shader {
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@param var height : Float;
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var calculatedUV : Vec2;
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+
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+ @input var input : { var uv : Vec2; }
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+ function vertex() {
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+ calculatedUV = input.uv;
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+ }
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+
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function fragment() {
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if ( ((calculatedUV.fract().x - 0.5) * (calculatedUV.fract().y - 0.5)) > 0.0 ) {
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pixelColor.rgb = vec3(1.0);
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