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@@ -20,11 +20,13 @@ class CubeTexture extends hxd.App {
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var skyMesh = new h3d.scene.Mesh(sky, s3d);
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skyMesh.material.mainPass.culling = Front;
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skyMesh.material.mainPass.addShader(new h3d.shader.CubeMap(skyTexture));
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+ skyMesh.material.shadows = false;
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var sp = new h3d.prim.Sphere(0.5, 64, 64);
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sp.addNormals();
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var m = new h3d.scene.Mesh(sp, null, s3d);
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m.material.mainPass.enableLights = true;
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+ m.material.shadows = false;
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m.material.mainPass.addShader(new h3d.shader.CubeMap(skyTexture, true));
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var pt = new h3d.scene.PointLight(s3d);
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