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@@ -61,8 +61,8 @@ class WorldMaterial {
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shaders = [];
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}
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public function updateBits() {
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- bits = (t.t == null ? 0 : t.t.id << 8)
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- | ((normal == null ? 0 : 1) << 6)
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+ bits = (t.t == null ? 0 : t.t.id << 9)
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+ | ((normal == null ? 0 : 1) << 8)
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| (blend.getIndex() << 5)
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| ((killAlpha == null ? 0 : 1) << 4)
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| ((lights ? 1 : 0) << 3)
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