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@@ -203,7 +203,6 @@ class DecalPBR extends hxsl.Shader {
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var albedo = albedoTexture.get(calculatedUV);
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var albedo = albedoTexture.get(calculatedUV);
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strength.r = albedoStrength * albedo.a;
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strength.r = albedoStrength * albedo.a;
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alpha = albedo.a;
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alpha = albedo.a;
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- albedo *= albedo; // gamma correct
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pixelColor = albedo;
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pixelColor = albedo;
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}
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}
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