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@@ -6,7 +6,7 @@ class Light extends Object {
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var objectDistance : Float; // used internaly
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@:noCompletion public var next : Light;
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- public var color(get, set) : h3d.Vector;
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+ public var color(get, never) : h3d.Vector;
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public var priority : Int = 0;
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function new(shader,?parent) {
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@@ -19,10 +19,6 @@ class Light extends Object {
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return new h3d.Vector();
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}
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- function set_color(v) {
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- return v;
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- }
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-
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override function emit(ctx:RenderContext) {
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ctx.emitLight(this);
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}
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