|
@@ -231,8 +231,6 @@ class Pass implements hxd.impl.Serializable {
|
|
|
public function getShaderByName( name : String ) : hxsl.Shader {
|
|
|
var s = shaders;
|
|
|
while( s != parentShaders ) {
|
|
|
- if( Std.is(s.s, hxsl.DynamicShader) )
|
|
|
- trace(@:privateAccess s.s.shader.data.name);
|
|
|
if( @:privateAccess s.s.shader.data.name == name )
|
|
|
return s.s;
|
|
|
s = s.next;
|