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@@ -82,7 +82,7 @@ class LinearAnimation extends Animation {
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@:access(h3d.scene.Skin)
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@:access(h3d.scene.Skin)
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override function sync( decompose = false ) {
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override function sync( decompose = false ) {
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- if( frame == syncFrame )
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+ if( frame == syncFrame && !decompose )
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return;
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return;
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var frame1 = Std.int(frame);
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var frame1 = Std.int(frame);
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var frame2 = (frame1 + 1) % frameCount;
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var frame2 = (frame1 + 1) % frameCount;
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