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@@ -7,7 +7,7 @@ class Light extends h3d.scene.Light {
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public var power : Float = 1.;
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public var shadows : h3d.pass.Shadows;
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public var isMainLight = false;
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- public var occlusionFactor : Float;
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+ public var occlusionFactor : Float = 0.;
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public var enableForward : Bool = true;
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function new(shader,?parent) {
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