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@@ -45,7 +45,8 @@ class Main extends hxd.App {
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obj2.scale(0.6);
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// adds a directional light to the scene
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- new h3d.scene.DirLight(new h3d.Vector(0.5, 0.5, -0.5), s3d);
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+ var light = new h3d.scene.DirLight(new h3d.Vector(0.5, 0.5, -0.5), s3d);
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+ light.enableSpecular = true;
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// set the ambient light to 30%
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s3d.lightSystem.ambientLight.set(0.3, 0.3, 0.3);
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@@ -61,7 +62,7 @@ class Main extends hxd.App {
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time += 0.01 * dt;
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// move the camera position around the two cubes
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- var dist = 3;
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+ var dist = 5;
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s3d.camera.pos.set(Math.cos(time) * dist, Math.sin(time) * dist, dist * 0.7 * Math.sin(time));
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// rotate the second cube along a given axis + angle
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