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@@ -223,7 +223,7 @@ class DefaultForward extends hxsl.Shader {
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lightAccumulation += indirectLighting();
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lightAccumulation += indirectLighting();
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// Emissive Pass
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// Emissive Pass
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- lightAccumulation += emissive * emissivePower;
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+ lightAccumulation += emissive * emissivePower * pixelColor.rgb;
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return lightAccumulation;
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return lightAccumulation;
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}
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}
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