@@ -168,6 +168,11 @@ class Skin extends MultiMaterial {
for( m in materials )
if( m != null ) {
m.mainPass.addShader(skinShader);
+ var old = m.normalMap;
+ if( old != null ) {
+ m.normalMap = null;
+ m.normalMap = old; // re-up normalmap priority (skinShader changes normal)
+ }
if( skinData.splitJoints != null ) m.mainPass.dynamicParameters = true;
}