@@ -0,0 +1,17 @@
+package h3d.shader;
+
+class DisplacementDisplay extends hxsl.Shader {
+ static var SRC = {
+ var pixelColor : Vec4;
+ @param var tex : Sampler2D;
+ var calculatedUV : Vec2;
+ function fragment() {
+ pixelColor.rgb = tex.get(calculatedUV).aaa;
+ }
+ };
+}