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MeshBatch : Fix compilation

TothBenoit 1 年之前
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f11ee7b0fa
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      h3d/scene/MeshBatch.hx

+ 1 - 1
h3d/scene/MeshBatch.hx

@@ -622,6 +622,7 @@ class MeshBatch extends MultiMaterial {
 					computeShader.ENABLE_CULLING = enableGPUCulling;
 					computeShader.ENABLE_DISTANCE_CLIPPING = maxDistance >= 0;
 					var materialCount = materials.length;
+					var prim = @:privateAccess instanced.primitive;
 					var lodCount = ( enableLOD ) ? prim.lodCount() : 1;
 					computeShader.materialCount = materialCount;
 					computeShader.MAX_MATERIAL_COUNT = 16;
@@ -631,7 +632,6 @@ class MeshBatch extends MultiMaterial {
 					addComputeShaders(computePass);
 					p.computePass = computePass;
 
-					var prim = @:privateAccess instanced.primitive;
 					var bounds = prim.getBounds();
 					computeShader.radius = bounds.dimension();