@@ -76,6 +76,8 @@ class CameraController extends h3d.scene.Object {
targetPos.set(r, Math.atan2(pos.y, pos.x), Math.acos(pos.z / r));
targetPos.x *= targetOffset.w;
+ curOffset.w = scene.camera.fovY;
+
if( !animate )
toTarget();
else