@@ -158,7 +158,7 @@ class HMDModel extends MeshPrimitive {
v[k++] = n.y;
v[k++] = n.z;
}
- var buf = h3d.Buffer.ofFloats(v, 3);
+ var buf = h3d.Buffer.ofFloats(v, 3, data.vertexCount > 0x10000 ? [LargeBuffer] : null);
addBuffer(name, buf, 0);
normalsRecomputed = name;