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@@ -475,10 +475,15 @@ class DX12Driver extends h3d.impl.Driver {
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depthStenciViews = new ManagedHeap(DSV, INITIAL_RT_COUNT);
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renderTargetViews.onFree = function(prev) frame.toRelease.push(prev);
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depthStenciViews.onFree = function(prev) frame.toRelease.push(prev);
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- defaultDepth = new h3d.mat.Texture(0,0, Depth24Stencil8);
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- defaultDepth.t = new TextureData();
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- defaultDepth.t.state = defaultDepth.t.targetState = DEPTH_WRITE;
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- defaultDepth.name = "defaultDepth";
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+ if ( h3d.Engine.getCurrent() != null ) {
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+ defaultDepth = new h3d.mat.Texture(0,0, Depth24Stencil8);
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+ defaultDepth.t = new TextureData();
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+
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+ defaultDepth.t.state = defaultDepth.t.targetState = DEPTH_WRITE;
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+ defaultDepth.name = "defaultDepth";
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+ }
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+
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+
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var desc = new CommandSignatureDesc();
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var adesc = hl.CArray.alloc(IndirectArgumentDesc, 1);
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@@ -601,7 +606,7 @@ class DX12Driver extends h3d.impl.Driver {
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override function resize(width:Int, height:Int) {
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- if( currentWidth == width && currentHeight == height )
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+ if( defaultDepth == null || (currentWidth == width && currentHeight == height) )
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return;
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currentWidth = rtWidth = width;
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