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@@ -1,6 +1,7 @@
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-class Cursor extends hxd.App {
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+class Cursor extends SampleApp {
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override function init() {
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+ super.init();
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engine.backgroundColor = 0xFF202020;
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@@ -30,7 +31,7 @@ class Cursor extends hxd.App {
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}
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var cursors : Array<hxd.Cursor> = [Default,Button,Move,TextInput,Hide,Custom(new hxd.Cursor.CustomCursor([bmp],10,16,16)),Custom(new hxd.Cursor.CustomCursor(animatedFrames,10,16,16))];
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- var pos = 0;
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+ var pos = 3;
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for( c in cursors ) {
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var i = new h2d.Interactive(120, 20, s2d);
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var tf = new h2d.Text(hxd.res.DefaultFont.get(), i);
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@@ -57,6 +58,28 @@ class Cursor extends hxd.App {
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default:
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}
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}
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+
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+ // It's possible to override default cursors by custom ones by setting
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+ // `hxd.System.setCursor` function.
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+ // Useful when game utilizes stylized cursors for everything.
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+
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+ var doOverride = false;
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+ var defOverride = new hxd.BitmapData(10, 10);
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+ defOverride.line(0, 0, 5, 0, 0xffff0000);
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+ defOverride.line(0, 1, 0, 5, 0xffff0000);
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+ defOverride.line(0, 0, 10, 10, 0xffff0000);
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+ var overrideCursor:hxd.Cursor = Custom(new hxd.Cursor.CustomCursor([defOverride], 0, 0, 0));
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+
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+ hxd.System.setCursor = function( cur : hxd.Cursor ) {
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+ if (doOverride && cur == Default) {
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+ hxd.System.setNativeCursor(overrideCursor);
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+ } else {
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+ hxd.System.setNativeCursor(cur);
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+ }
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+ }
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+
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+ addText("Override Default cursor by Custom");
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+ addCheck("Enable", function() { return doOverride; }, function(v) { doOverride = v; });
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}
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static function main() {
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