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@@ -61,7 +61,7 @@ class Terrain extends hxsl.Shader {
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var numLayers = mix(float(maxStep), float(minStep), abs(viewNS.z));
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var layerDepth = 1 / numLayers;
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var curLayerDepth = 0.;
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- var delta = (viewNS.xy / viewNS.z) * parallaxAmount / numLayers * 1.0 / surfaceParams[surfaceIndex].x;
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+ var delta = (viewNS.xy / viewNS.z) * parallaxAmount / numLayers;
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var curUV = uv;
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var curDepth = 1 - pbrTextures.get(getsurfaceUV(surfaceIndex, curUV)).a;
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while( curLayerDepth < curDepth ) {
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