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@@ -48,7 +48,7 @@ class ToneMapping extends ScreenShader {
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if( !isSRBG ) color.rgb = color.rgb.sqrt();
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if( hasColorGrading ) {
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- var uv = color.rgb;
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+ var uv = min(color.rgb, vec3(1,1,1));
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var sliceSize = 1.0 / lutSize;
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var slicePixelSize = sliceSize / lutSize;
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var sliceInnerSize = slicePixelSize * (lutSize - 1.0);
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