Nicolas Cannasse
|
b78173ed1a
another buffer refactor: remove inputnames and bufferoffset, use multiformat + buffer bindings
|
2 years ago |
Nicolas Cannasse
|
eb47b6cd15
removed ManagedBuffer and buffer split
|
2 years ago |
Nicolas Cannasse
|
78f3002e18
changed Driver.getInputNames and MeshPrimitive.getBuffers to have more persistent layouts
|
6 years ago |
ncannasse
|
30536731ae
added 32 bits indexes support
|
7 years ago |
Nicolas Cannasse
|
331b4e0d38
implement getShaderInputNames for NullDriver
|
9 years ago |
Nicolas Cannasse
|
c913c4b726
support hl/hxsdl
|
9 years ago |
Aaron Santiago
|
b22c7d058a
Fix NullDriver not compiling
|
9 years ago |
Nicolas Cannasse
|
23d3d36ec3
implement logImpl
|
9 years ago |
Nicolas Cannasse
|
1ed26350e7
added NullDriver by default
|
9 years ago |
Nicolas Cannasse
|
eefe1f6b6f
more gl clear
|
11 years ago |
ncannasse
|
ffef9e7a20
changed MultiBuffer handling : hash name (faster access) and return linked list (no Array allocation)
|
11 years ago |