clementlandrin
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0238491273
Remove DepthBuffer class, it's just a texture now.
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2 years ago |
Nicolas Cannasse
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1357a76d2b
only set realloc for texture cache allocated targets
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4 years ago |
ncannasse
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fca0fc807c
smarter texture allocation from cache
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6 years ago |
Yanrishatum
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d7c8050056
Update to latest master and fix allocTileTarget
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6 years ago |
Yanrishatum
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832484ec37
Merge remote-tracking branch 'heaps/master' into feature_float_tile
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6 years ago |
Yanrishatum
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67f452e79d
Introduce TextureCache.allocTileTarget
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6 years ago |
ncannasse
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a8f925ec1a
refactor passes lists
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6 years ago |
ncannasse
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bc24c36c06
added flags
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7 years ago |
ncannasse
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8cfcd3984f
ChannelTexture review
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7 years ago |
ncannasse
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a9b8d19e07
added getNamed
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7 years ago |
ncannasse
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6d3f48e5b6
refactor texture cache: move to RenderContext, no cache per pass
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7 years ago |
Nicolas Cannasse
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045f271b95
review depth buffer management
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8 years ago |
ncannasse
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220ab0deab
added format support
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9 years ago |
bstouls
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bf899a4828
added setTexture
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9 years ago |
Nicolas Cannasse
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47be7b072f
remove TargetFlipY, instead use pixelStorei + convert S/T to U/V in shader
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10 years ago |
Nicolas Cannasse
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8a1ab8c4cd
added Displacement filter
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10 years ago |