Commit History

Author SHA1 Message Date
  clementlandrin 0238491273 Remove DepthBuffer class, it's just a texture now. 2 years ago
  Nicolas Cannasse 1357a76d2b only set realloc for texture cache allocated targets 4 years ago
  ncannasse fca0fc807c smarter texture allocation from cache 6 years ago
  Yanrishatum d7c8050056 Update to latest master and fix allocTileTarget 6 years ago
  Yanrishatum 832484ec37 Merge remote-tracking branch 'heaps/master' into feature_float_tile 6 years ago
  Yanrishatum 67f452e79d Introduce TextureCache.allocTileTarget 6 years ago
  ncannasse a8f925ec1a refactor passes lists 6 years ago
  ncannasse bc24c36c06 added flags 7 years ago
  ncannasse 8cfcd3984f ChannelTexture review 7 years ago
  ncannasse a9b8d19e07 added getNamed 7 years ago
  ncannasse 6d3f48e5b6 refactor texture cache: move to RenderContext, no cache per pass 7 years ago
  Nicolas Cannasse 045f271b95 review depth buffer management 8 years ago
  ncannasse 220ab0deab added format support 9 years ago
  bstouls bf899a4828 added setTexture 9 years ago
  Nicolas Cannasse 47be7b072f remove TargetFlipY, instead use pixelStorei + convert S/T to U/V in shader 10 years ago
  Nicolas Cannasse 8a1ab8c4cd added Displacement filter 10 years ago