Nicolas Cannasse
|
ebce25773f
fix in mask/interactive : use render-time bounds to handle Flow Scroll
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4 年之前 |
Pavel Alexandrov
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e4b94eeb84
API documentation: h2d package (#842)
|
5 年之前 |
Pavel Alexandrov
|
ee4b82c0cf
Mask.maskWith API / h2d.Flow.overflow enum (#751)
|
5 年之前 |
Pavel Alexandrov
|
bae8089083
Implement Mask.scroll (#744)
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5 年之前 |
Nicolas Cannasse
|
0a381a60d1
Std.downcast for haxe4
|
6 年之前 |
Pavel Alexandrov
|
76b160d500
Fix/improve h2d.Layers (#528)
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6 年之前 |
Nicolas Cannasse
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6f709692c5
h2d.Sprite -> h2d.Object
|
7 年之前 |
Fl0xer
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c8d41e6611
Mask : Handle negative scale
|
7 年之前 |
bstouls
|
0750eb4d02
restrict only local contents in getBounds
|
8 年之前 |
ncannasse
|
8f097cf52b
onAlloc/onDelete becomes onAdd/onRemove + onParentChangedRec becomes onParentChanged (same as onAdd/onRemove)
|
8 年之前 |
Nicolas Cannasse
|
0fa891ffc6
fixed filter-in-mask
|
9 年之前 |
ncannasse
|
3f7fa361e1
kill events outside of masked Interactive
|
9 年之前 |
ncannasse
|
08e682d8c7
added Sprite.getSize(), slightly different from getBounds(), make sure text bounds are always the same
|
9 年之前 |
ncannasse
|
2722325ebd
use ctx.scene when drawing (for drawTo)
|
10 年之前 |
ncannasse
|
c5f74f6c9f
fixed Mask with scene width/height
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10 年之前 |
Nicolas Cannasse
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281ec7e1df
fixed Mask and CachedBitmap with viewport, added maskcache example
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10 年之前 |
Nicolas Cannasse
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e3b6c6b02d
fix Mask for heaps
|
11 年之前 |
ncannasse
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54fd388fdc
added efficient bounds calculus for h2d
|
11 年之前 |
ncannasse
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03a981736b
added h2d.Mask, fixed stage3d.setRenderZone
|
12 年之前 |