提交歷史

作者 SHA1 備註 提交日期
  Nicolas Cannasse ebce25773f fix in mask/interactive : use render-time bounds to handle Flow Scroll 4 年之前
  Pavel Alexandrov e4b94eeb84 API documentation: h2d package (#842) 5 年之前
  Pavel Alexandrov ee4b82c0cf Mask.maskWith API / h2d.Flow.overflow enum (#751) 5 年之前
  Pavel Alexandrov bae8089083 Implement Mask.scroll (#744) 5 年之前
  Nicolas Cannasse 0a381a60d1 Std.downcast for haxe4 6 年之前
  Pavel Alexandrov 76b160d500 Fix/improve h2d.Layers (#528) 6 年之前
  Nicolas Cannasse 6f709692c5 h2d.Sprite -> h2d.Object 7 年之前
  Fl0xer c8d41e6611 Mask : Handle negative scale 7 年之前
  bstouls 0750eb4d02 restrict only local contents in getBounds 8 年之前
  ncannasse 8f097cf52b onAlloc/onDelete becomes onAdd/onRemove + onParentChangedRec becomes onParentChanged (same as onAdd/onRemove) 8 年之前
  Nicolas Cannasse 0fa891ffc6 fixed filter-in-mask 9 年之前
  ncannasse 3f7fa361e1 kill events outside of masked Interactive 9 年之前
  ncannasse 08e682d8c7 added Sprite.getSize(), slightly different from getBounds(), make sure text bounds are always the same 9 年之前
  ncannasse 2722325ebd use ctx.scene when drawing (for drawTo) 10 年之前
  ncannasse c5f74f6c9f fixed Mask with scene width/height 10 年之前
  Nicolas Cannasse 281ec7e1df fixed Mask and CachedBitmap with viewport, added maskcache example 10 年之前
  Nicolas Cannasse e3b6c6b02d fix Mask for heaps 11 年之前
  ncannasse 54fd388fdc added efficient bounds calculus for h2d 11 年之前
  ncannasse 03a981736b added h2d.Mask, fixed stage3d.setRenderZone 12 年之前