Cronologia Commit

Autore SHA1 Messaggio Data
  Nicolas Cannasse 9476973f47 changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation 1 anno fa
  Nicolas Cannasse 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 anni fa
  Nicolas Cannasse da0b8be861 removed Buffer Quads/Triangles, use MemoryManager.getTriIndexes/getQuadIndexes 2 anni fa
  Nicolas Cannasse eb47b6cd15 removed ManagedBuffer and buffer split 2 anni fa
  trethaller 2be2a5c818 scene profiler: include TileGroup draws 3 anni fa
  trethaller f9cac7e279 TileGroup: enable allocator by default below certain size; allows small texts to cache their glyphs 4 anni fa
  Nicolas Cannasse 9d3e0aad53 minor opti : don't flush invisible tilegroup (text) 4 anni fa
  Pavel Alexandrov e4b94eeb84 API documentation: h2d package (#842) 5 anni fa
  trethaller dcca82a0ef TileGroup: only use allocator for ScaleGrid (esp avoid using it for Text) 5 anni fa
  trethaller a9686c3bab use CacheAllocator on Graphics and TileGroup 5 anni fa
  Pavel Alexandrov 8b5af9c718 Introduce BatchDrawState for h2d (#844) 5 anni fa
  Tom Spira add22deb45 remove private on TileLayerContent 5 anni fa
  Yanrishatum 21bf81e3f1 Change h2d.Tile to use Float. 6 anni fa
  Nicolas Cannasse 6f709692c5 h2d.Sprite -> h2d.Object 7 anni fa
  Pascal Peridont 07fc627a35 Allocation optimizations (#324) 7 anni fa
  Mark Knol 4a8a4233f2 Add some (return) types (#317) 7 anni fa
  Fl0xer 0f1375c7f3 addAlpha function for TileGroup 8 anni fa
  Nicolas Cannasse 17fea06e19 fixed dynamic object call 8 anni fa
  ncannasse 8f097cf52b onAlloc/onDelete becomes onAdd/onRemove + onParentChangedRec becomes onParentChanged (same as onAdd/onRemove) 8 anni fa
  Mathieu Capdegelle da5889693f ZGroup (#189) 9 anni fa
  Mathieu Capdegelle df50e004b7 fix color conversion 9 anni fa
  Mathieu Capdegelle 10b47fd1a6 TileGroup : addTransform function 9 anni fa
  ncannasse e1a364575a update scaleGrid in sync() phase 9 anni fa
  ncannasse fcad8f995a bugfix 9 anni fa
  ncannasse c645495e56 force flush in sync() 9 anni fa
  ncannasse 08e682d8c7 added Sprite.getSize(), slightly different from getBounds(), make sure text bounds are always the same 9 anni fa
  deepnight 4fa87cff3f Added invalidate 9 anni fa
  ncannasse dec0dd3399 reset() -> clear() 10 anni fa
  Ivan Tivonenko 0438dd39bd added support for border-radius property in css 11 anni fa
  ncannasse 81450c8bff remove all offsets (the old scene offset was causing most of the glitches) 11 anni fa