Commit History

Auteur SHA1 Bericht Datum
  Nicolas Cannasse d306da1910 multidriver / multiwindow support on hl 1 jaar geleden
  Nicolas Cannasse c96323d064 changed error message for unsupported computeDispatch() 1 jaar geleden
  Nicolas Cannasse 48ed5a4640 remove specific IndexBuffer type, instead use a Buffer variant 1 jaar geleden
  Nicolas Cannasse 24b2d20ccf working compute shaders in dx12 1 jaar geleden
  Nicolas Cannasse 9476973f47 changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation 1 jaar geleden
  Quentin Lambert c83ba0299d added Texture.startingMip for js and usegl targets too (#1171) 1 jaar geleden
  Nicolas Cannasse b30ab26551 added Texture.startingMip 2 jaren geleden
  clementlandrin d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 jaren geleden
  Yuxiao Mao c95dc358ea Move tmpBuff inside TextureData dx12 (#1163) 2 jaren geleden
  Yuxiao Mao 9733563374 Use single buffer for uploadTexturePixels (#1162) 2 jaren geleden
  clementlandrin 0238491273 Remove DepthBuffer class, it's just a texture now. 2 jaren geleden
  Nicolas Cannasse 5d058556a2 make DirectX source-to-binary shader cache common to all Drivers 2 jaren geleden
  clementlandrin 135f9df52b Usesys use GPUBuffer instead of VertexBuffer. 2 jaren geleden
  Nicolas Cannasse d247841350 review buffer bytes stride with lowp and remove extra buffer object. changed uploadBytes.bufPos to be per-byte (was not used?) 2 jaren geleden
  Nicolas Cannasse b78173ed1a another buffer refactor: remove inputnames and bufferoffset, use multiformat + buffer bindings 2 jaren geleden
  Nicolas Cannasse eb47b6cd15 removed ManagedBuffer and buffer split 2 jaren geleden
  Nicolas Cannasse 1e3ccdb3bb render targets ok, circular buffered heaps 3 jaren geleden
  Nicolas Cannasse f2fc3b1714 more work on pipeline and textures 3 jaren geleden
  Nicolas Cannasse d428fb6b0a shader compilation and buffer upload 3 jaren geleden
  Nicolas Cannasse 44d786d17b started dx12 driver 3 jaren geleden
  Nicolas Cannasse 0bb346c79f properly allocate uniform buffers are ConstantBuffer and update them using CPU Map 4 jaren geleden
  Nicolas Cannasse c94b7b7281 added h3d.mat.Texture.lodBias support 5 jaren geleden
  Rasmus Brinck ec4813e80d feat: adding extended support for instancing also in webgl1 devices s… (#763) 5 jaren geleden
  Pavel Alexandrov 609814e202 Remove Lime backend (#684) close #682 6 jaren geleden
  Nicolas Cannasse 78f3002e18 changed Driver.getInputNames and MeshPrimitive.getBuffers to have more persistent layouts 6 jaren geleden
  Pavel Alexandrov f40c668c6f Add capturePixels optional sub region argument (#509) 6 jaren geleden
  Pavel Alexandrov a920b57cac Implement wireframe support (#448) 7 jaren geleden
  ncannasse f158249374 allowed more classes compilation from within macros + added test to prevent regressions 7 jaren geleden
  ncannasse 30536731ae added 32 bits indexes support 7 jaren geleden
  ncannasse ec9c808110 directx draw instanced indirect support 7 jaren geleden