提交历史

作者 SHA1 备注 提交日期
  clementlandrin 201d6d63d0 Fix TextureCache flags mismatch. 1 年之前
  Nicolas Cannasse 8580ad06b8 Merge branch 'master' into ctx_globals 1 年之前
  clementlandrin ff13041784 Can use texture cache with array of flags. 1 年之前
  clementlandrin c6cc88fae6 Can alloc mipmapped target with texture cache. 1 年之前
  Nicolas Cannasse 471f947c78 move globals from ShaderManager to RenderContext (shared by default) 1 年之前
  clementlandrin 0238491273 Remove DepthBuffer class, it's just a texture now. 2 年之前
  Nicolas Cannasse 1357a76d2b only set realloc for texture cache allocated targets 4 年之前
  ncannasse fca0fc807c smarter texture allocation from cache 6 年之前
  Yanrishatum d7c8050056 Update to latest master and fix allocTileTarget 6 年之前
  Yanrishatum 832484ec37 Merge remote-tracking branch 'heaps/master' into feature_float_tile 6 年之前
  Yanrishatum 67f452e79d Introduce TextureCache.allocTileTarget 6 年之前
  ncannasse a8f925ec1a refactor passes lists 6 年之前
  ncannasse bc24c36c06 added flags 7 年之前
  ncannasse 8cfcd3984f ChannelTexture review 7 年之前
  ncannasse a9b8d19e07 added getNamed 7 年之前
  ncannasse 6d3f48e5b6 refactor texture cache: move to RenderContext, no cache per pass 7 年之前
  Nicolas Cannasse 045f271b95 review depth buffer management 8 年之前
  ncannasse 220ab0deab added format support 9 年之前
  bstouls bf899a4828 added setTexture 10 年之前
  Nicolas Cannasse 47be7b072f remove TargetFlipY, instead use pixelStorei + convert S/T to U/V in shader 11 年之前
  Nicolas Cannasse 8a1ab8c4cd added Displacement filter 11 年之前