PropsValues.hx 737 B

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  1. package h3d.shader.pbr;
  2. class PropsValues extends hxsl.Shader {
  3. static var SRC = {
  4. var output : {
  5. metalness : Float,
  6. roughness : Float,
  7. occlusion : Float,
  8. emissive : Float,
  9. };
  10. @param var metalness : Float;
  11. @param var roughness : Float;
  12. @param var occlusion : Float;
  13. @param var emissive : Float;
  14. function fragment() {
  15. output.metalness = metalness;
  16. output.roughness = roughness;
  17. output.occlusion = occlusion;
  18. output.emissive = emissive;
  19. }
  20. };
  21. public function new(metalness=0.,roughness=1.,occlusion=1.,emissive=0.) {
  22. super();
  23. this.metalness = metalness;
  24. this.roughness = roughness;
  25. this.occlusion = occlusion;
  26. this.emissive = emissive;
  27. }
  28. }