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- package h3d.shader.pbr;
- class PropsValues extends hxsl.Shader {
- static var SRC = {
- var output : {
- metalness : Float,
- roughness : Float,
- occlusion : Float,
- emissive : Float,
- };
- @param var metalness : Float;
- @param var roughness : Float;
- @param var occlusion : Float;
- @param var emissive : Float;
- function fragment() {
- output.metalness = metalness;
- output.roughness = roughness;
- output.occlusion = occlusion;
- output.emissive = emissive;
- }
- };
- public function new(metalness=0.,roughness=1.,occlusion=1.,emissive=0.) {
- super();
- this.metalness = metalness;
- this.roughness = roughness;
- this.occlusion = occlusion;
- this.emissive = emissive;
- }
- }
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