the HeapsIO graphical and game engine

Nicolas Cannasse 4d5d702a06 js fix: can't capture pixels when texture already bound in framebuffer преди 7 години
doc 1a66530849 Update ref.html преди 10 години
h2d 8cbdf93f08 one more (last?) gl textures coordinates fix: flip whole output by -1 if render target преди 7 години
h3d 4d5d702a06 js fix: can't capture pixels when texture already bound in framebuffer преди 7 години
hxd 3801755ecc give access to hxd.Pixels.bytesPerPixel, fixed RGBA32F handling in GL/DX преди 7 години
hxsl 8cbdf93f08 one more (last?) gl textures coordinates fix: flip whole output by -1 if render target преди 7 години
samples 3801755ecc give access to hxd.Pixels.bytesPerPixel, fixed RGBA32F handling in GL/DX преди 7 години
tools 8242f8d141 fix преди 7 години
.gitignore f1fb0776f3 added mikktspace tangent generation support преди 7 години
.travis.yml 789579da24 will that work? преди 7 години
LICENSE 96e974789b Initial commit преди 12 години
README.md ca3b676625 Update README.md преди 7 години
all.hxml 8040b8b051 added CacheFileBuilder преди 7 години
haxelib.json b71ad402c7 update to 1.3 (to release soon) преди 7 години
run.n c9d7a2fa0f added run script to build pak files преди 9 години

README.md

Heaps

Build Status

High Performance Game Framework

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Join us on Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For HashLink: run haxe -lib hlsdl|hldx [sample]_hl.hxml then run hl <sample>.hl to run (can use both SDL and DirectX libraries)
  • For OpenFL/Lime: run openfl test windows into the sample directory -- OpenFL/Lime is not officially supported, we don't accept issues please send pull requests if you make some changes

Project files for HaxeDevelop are also generated