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- import hrt.prefab.fx.FX;
- import hrt.prefab.l3d.Polygon;
- class ColorMult extends hxsl.Shader {
- static var SRC = {
- @param var color : Vec3;
- @param var amount : Float = 1.0;
- var pixelColor : Vec4;
- function fragment() {
- pixelColor.rgb = mix(pixelColor.rgb, pixelColor.rgb * color, amount);
- }
- }
- }
- //PARAM=-lib hide
- class FxView extends hxd.App {
- override function init() {
- var prefab = hxd.Res.hideEffect.load();
- var unk = prefab.getOpt(hrt.prefab.Unknown);
- if( unk != null )
- throw "Prefab "+unk.getPrefabType()+" was not compiled";
- var ctx = new hrt.prefab.Context();
- var shared = new hrt.prefab.ContextShared();
- ctx.shared = shared;
- shared.root2d = s2d;
- shared.root3d = s3d;
- ctx.init();
- function play() {
- var i = prefab.make(ctx);
- var fx = cast(i.local3d, hrt.prefab.fx.FX.FXAnimation);
- fx.onEnd = function() {
- fx.remove();
- play();
- };
- }
- play();
- new h3d.scene.CameraController(20,s3d);
- }
- static function main() {
- h3d.mat.PbrMaterialSetup.set();
- hxd.Res.initEmbed();
- new FxView();
- }
- }
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