the HeapsIO graphical and game engine

trethaller 9dd6b51a9f DynamicPrimitive: use allocator for buffer allocs 5 år sedan
h2d 0cf96b8627 added b, bold, i, italic support as aliases to <font face="bold|italic"> 5 år sedan
h3d 9dd6b51a9f DynamicPrimitive: use allocator for buffer allocs 5 år sedan
hxd fa2ac3eba0 Added windowFixed macro to disable window resizing. (#678) 5 år sedan
hxsl 2ddd3af55e added support for literal arrays, restricted array accesses to int only, allowed vecN to ivecN explicit cast 5 år sedan
samples fdcb3e02d5 Implement limited spatialization for WebAudio (#712) 5 år sedan
tools d45aeb8e29 removed run script 7 år sedan
.gitignore f1fb0776f3 added mikktspace tangent generation support 7 år sedan
.travis.yml 87c4829041 drop 3.4 compatibility 6 år sedan
CHANGELOG.md 15ad69aeb5 1.7.0 6 år sedan
LICENSE 96e974789b Initial commit 12 år sedan
README.md 507d6ca134 Use proper Discord invite link (#621) 6 år sedan
all.hxml 609814e202 Remove Lime backend (#684) close #682 6 år sedan
haxelib.json 15ad69aeb5 1.7.0 6 år sedan

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!