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- package h3d;
- import hxd.Math;
- class Matrix {
- static var tmp = new Matrix();
- public var _11 : Float;
- public var _12 : Float;
- public var _13 : Float;
- public var _14 : Float;
- public var _21 : Float;
- public var _22 : Float;
- public var _23 : Float;
- public var _24 : Float;
- public var _31 : Float;
- public var _32 : Float;
- public var _33 : Float;
- public var _34 : Float;
- public var _41 : Float;
- public var _42 : Float;
- public var _43 : Float;
- public var _44 : Float;
- public function new() {
- }
- public function zero() {
- _11 = 0.0; _12 = 0.0; _13 = 0.0; _14 = 0.0;
- _21 = 0.0; _22 = 0.0; _23 = 0.0; _24 = 0.0;
- _31 = 0.0; _32 = 0.0; _33 = 0.0; _34 = 0.0;
- _41 = 0.0; _42 = 0.0; _43 = 0.0; _44 = 0.0;
- }
- public function identity() {
- _11 = 1.0; _12 = 0.0; _13 = 0.0; _14 = 0.0;
- _21 = 0.0; _22 = 1.0; _23 = 0.0; _24 = 0.0;
- _31 = 0.0; _32 = 0.0; _33 = 1.0; _34 = 0.0;
- _41 = 0.0; _42 = 0.0; _43 = 0.0; _44 = 1.0;
- }
- public function initRotateX( a : Float ) {
- var cos = Math.cos(a);
- var sin = Math.sin(a);
- _11 = 1.0; _12 = 0.0; _13 = 0.0; _14 = 0.0;
- _21 = 0.0; _22 = cos; _23 = sin; _24 = 0.0;
- _31 = 0.0; _32 = -sin; _33 = cos; _34 = 0.0;
- _41 = 0.0; _42 = 0.0; _43 = 0.0; _44 = 1.0;
- }
- public function initRotateY( a : Float ) {
- var cos = Math.cos(a);
- var sin = Math.sin(a);
- _11 = cos; _12 = 0.0; _13 = -sin; _14 = 0.0;
- _21 = 0.0; _22 = 1.0; _23 = 0.0; _24 = 0.0;
- _31 = sin; _32 = 0.0; _33 = cos; _34 = 0.0;
- _41 = 0.0; _42 = 0.0; _43 = 0.0; _44 = 1.0;
- }
- public function initRotateZ( a : Float ) {
- var cos = Math.cos(a);
- var sin = Math.sin(a);
- _11 = cos; _12 = sin; _13 = 0.0; _14 = 0.0;
- _21 = -sin; _22 = cos; _23 = 0.0; _24 = 0.0;
- _31 = 0.0; _32 = 0.0; _33 = 1.0; _34 = 0.0;
- _41 = 0.0; _42 = 0.0; _43 = 0.0; _44 = 1.0;
- }
- public function initTranslate( x = 0., y = 0., z = 0. ) {
- _11 = 1.0; _12 = 0.0; _13 = 0.0; _14 = 0.0;
- _21 = 0.0; _22 = 1.0; _23 = 0.0; _24 = 0.0;
- _31 = 0.0; _32 = 0.0; _33 = 1.0; _34 = 0.0;
- _41 = x; _42 = y; _43 = z; _44 = 1.0;
- }
- public function initScale( x = 1., y = 1., z = 1. ) {
- _11 = x; _12 = 0.0; _13 = 0.0; _14 = 0.0;
- _21 = 0.0; _22 = y; _23 = 0.0; _24 = 0.0;
- _31 = 0.0; _32 = 0.0; _33 = z; _34 = 0.0;
- _41 = 0.0; _42 = 0.0; _43 = 0.0; _44 = 1.0;
- }
- public function initRotateAxis( axis : Vector, angle : Float ) {
- var cos = Math.cos(angle), sin = Math.sin(angle);
- var cos1 = 1 - cos;
- var x = -axis.x, y = -axis.y, z = -axis.z;
- var xx = x * x, yy = y * y, zz = z * z;
- var len = Math.invSqrt(xx + yy + zz);
- x *= len;
- y *= len;
- z *= len;
- var xcos1 = x * cos1, zcos1 = z * cos1;
- _11 = cos + x * xcos1;
- _12 = y * xcos1 - z * sin;
- _13 = x * zcos1 + y * sin;
- _14 = 0.;
- _21 = y * xcos1 + z * sin;
- _22 = cos + y * y * cos1;
- _23 = y * zcos1 - x * sin;
- _24 = 0.;
- _31 = x * zcos1 - y * sin;
- _32 = y * zcos1 + x * sin;
- _33 = cos + z * zcos1;
- _34 = 0.;
- _41 = 0.; _42 = 0.; _43 = 0.; _44 = 1.;
- }
- public function initRotate( x : Float, y : Float, z : Float ) {
- var cx = Math.cos(x);
- var sx = Math.sin(x);
- var cy = Math.cos(y);
- var sy = Math.sin(y);
- var cz = Math.cos(z);
- var sz = Math.sin(z);
- var cxsy = cx * sy;
- var sxsy = sx * sy;
- _11 = cy * cz;
- _12 = cy * sz;
- _13 = -sy;
- _14 = 0;
- _21 = sxsy * cz - cx * sz;
- _22 = sxsy * sz + cx * cz;
- _23 = sx * cy;
- _24 = 0;
- _31 = cxsy * cz + sx * sz;
- _32 = cxsy * sz - sx * cz;
- _33 = cx * cy;
- _34 = 0;
- _41 = 0;
- _42 = 0;
- _43 = 0;
- _44 = 1;
- }
- public function translate( x = 0., y = 0., z = 0. ) {
- _11 += x * _14;
- _12 += y * _14;
- _13 += z * _14;
- _21 += x * _24;
- _22 += y * _24;
- _23 += z * _24;
- _31 += x * _34;
- _32 += y * _34;
- _33 += z * _34;
- _41 += x * _44;
- _42 += y * _44;
- _43 += z * _44;
- }
- public function scale( x = 1., y = 1., z = 1. ) {
- _11 *= x;
- _21 *= x;
- _31 *= x;
- _41 *= x;
- _12 *= y;
- _22 *= y;
- _32 *= y;
- _42 *= y;
- _13 *= z;
- _23 *= z;
- _33 *= z;
- _43 *= z;
- }
- public function rotate( x, y, z ) {
- var tmp = tmp;
- tmp.initRotate(x,y,z);
- multiply(this, tmp);
- }
- public function rotateAxis( axis, angle ) {
- var tmp = tmp;
- tmp.initRotateAxis(axis, angle);
- multiply(this, tmp);
- }
- public inline function pos( ?v : Vector ) {
- if( v == null )
- return new Vector( _41, _42 , _43 , _44 );
- v.x = _41;
- v.y = _42;
- v.z = _43;
- v.w = _44;
- return v;
- }
- public function prependTranslate( x = 0., y = 0., z = 0. ) {
- var vx = _11 * x + _21 * y + _31 * z + _41;
- var vy = _12 * x + _22 * y + _32 * z + _42;
- var vz = _13 * x + _23 * y + _33 * z + _43;
- var vw = _14 * x + _24 * y + _34 * z + _44;
- _41 = vx;
- _42 = vy;
- _43 = vz;
- _44 = vw;
- }
- public function prependRotate( x, y, z ) {
- var tmp = tmp;
- tmp.initRotate(x,y,z);
- multiply(tmp, this);
- }
- public function prependRotateAxis( axis, angle ) {
- var tmp = tmp;
- tmp.initRotateAxis(axis, angle);
- multiply(tmp, this);
- }
- public function prependScale( sx = 1., sy = 1., sz = 1. ) {
- var tmp = tmp;
- tmp.initScale(sx,sy,sz);
- multiply(tmp, this);
- }
- public function multiply3x4( a : Matrix, b : Matrix ) {
- var m11 = a._11; var m12 = a._12; var m13 = a._13;
- var m21 = a._21; var m22 = a._22; var m23 = a._23;
- var a31 = a._31; var a32 = a._32; var a33 = a._33;
- var a41 = a._41; var a42 = a._42; var a43 = a._43;
- var b11 = b._11; var b12 = b._12; var b13 = b._13;
- var b21 = b._21; var b22 = b._22; var b23 = b._23;
- var b31 = b._31; var b32 = b._32; var b33 = b._33;
- var b41 = b._41; var b42 = b._42; var b43 = b._43;
- _11 = m11 * b11 + m12 * b21 + m13 * b31;
- _12 = m11 * b12 + m12 * b22 + m13 * b32;
- _13 = m11 * b13 + m12 * b23 + m13 * b33;
- _14 = 0;
- _21 = m21 * b11 + m22 * b21 + m23 * b31;
- _22 = m21 * b12 + m22 * b22 + m23 * b32;
- _23 = m21 * b13 + m22 * b23 + m23 * b33;
- _24 = 0;
- _31 = a31 * b11 + a32 * b21 + a33 * b31;
- _32 = a31 * b12 + a32 * b22 + a33 * b32;
- _33 = a31 * b13 + a32 * b23 + a33 * b33;
- _34 = 0;
- _41 = a41 * b11 + a42 * b21 + a43 * b31 + b41;
- _42 = a41 * b12 + a42 * b22 + a43 * b32 + b42;
- _43 = a41 * b13 + a42 * b23 + a43 * b33 + b43;
- _44 = 1;
- }
- public function multiply( a : Matrix, b : Matrix ) {
- var a11 = a._11; var a12 = a._12; var a13 = a._13; var a14 = a._14;
- var a21 = a._21; var a22 = a._22; var a23 = a._23; var a24 = a._24;
- var a31 = a._31; var a32 = a._32; var a33 = a._33; var a34 = a._34;
- var a41 = a._41; var a42 = a._42; var a43 = a._43; var a44 = a._44;
- var b11 = b._11; var b12 = b._12; var b13 = b._13; var b14 = b._14;
- var b21 = b._21; var b22 = b._22; var b23 = b._23; var b24 = b._24;
- var b31 = b._31; var b32 = b._32; var b33 = b._33; var b34 = b._34;
- var b41 = b._41; var b42 = b._42; var b43 = b._43; var b44 = b._44;
- _11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- _12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- _13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- _14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- _21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- _22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- _23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- _24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- _31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- _32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- _33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- _34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- _41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- _42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- _43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- _44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- }
- public inline function invert() {
- inverse(this);
- }
- public function inverse3x4( m : Matrix ) {
- var m11 = m._11, m12 = m._12, m13 = m._13;
- var m21 = m._21, m22 = m._22, m23 = m._23;
- var m31 = m._31, m32 = m._32, m33 = m._33;
- var m41 = m._41, m42 = m._42, m43 = m._43;
- _11 = m22*m33 - m23*m32;
- _12 = m13*m32 - m12*m33;
- _13 = m12*m23 - m13*m22;
- _14 = 0;
- _21 = m23*m31 - m21*m33;
- _22 = m11*m33 - m13*m31;
- _23 = m13*m21 - m11*m23;
- _24 = 0;
- _31 = m21*m32 - m22*m31;
- _32 = m12*m31 - m11*m32;
- _33 = m11*m22 - m12*m21;
- _34 = 0;
- _41 = -m21 * m32 * m43 + m21 * m33 * m42 + m31 * m22 * m43 - m31 * m23 * m42 - m41 * m22 * m33 + m41 * m23 * m32;
- _42 = m11 * m32 * m43 - m11 * m33 * m42 - m31 * m12 * m43 + m31 * m13 * m42 + m41 * m12 * m33 - m41 * m13 * m32;
- _43 = -m11 * m22 * m43 + m11 * m23 * m42 + m21 * m12 * m43 - m21 * m13 * m42 - m41 * m12 * m23 + m41 * m13 * m22;
- _44 = m11 * m22 * m33 - m11 * m23 * m32 - m21 * m12 * m33 + m21 * m13 * m32 + m31 * m12 * m23 - m31 * m13 * m22;
- _44 = 1;
- var det = m11 * _11 + m12 * _21 + m13 * _31;
- if( Math.abs(det) < Math.EPSILON ) {
- zero();
- return;
- }
- var invDet = 1.0 / det;
- _11 *= invDet; _12 *= invDet; _13 *= invDet;
- _21 *= invDet; _22 *= invDet; _23 *= invDet;
- _31 *= invDet; _32 *= invDet; _33 *= invDet;
- _41 *= invDet; _42 *= invDet; _43 *= invDet;
- }
- public function inverse( m : Matrix ) {
- var m11 = m._11; var m12 = m._12; var m13 = m._13; var m14 = m._14;
- var m21 = m._21; var m22 = m._22; var m23 = m._23; var m24 = m._24;
- var m31 = m._31; var m32 = m._32; var m33 = m._33; var m34 = m._34;
- var m41 = m._41; var m42 = m._42; var m43 = m._43; var m44 = m._44;
- _11 = m22 * m33 * m44 - m22 * m34 * m43 - m32 * m23 * m44 + m32 * m24 * m43 + m42 * m23 * m34 - m42 * m24 * m33;
- _12 = -m12 * m33 * m44 + m12 * m34 * m43 + m32 * m13 * m44 - m32 * m14 * m43 - m42 * m13 * m34 + m42 * m14 * m33;
- _13 = m12 * m23 * m44 - m12 * m24 * m43 - m22 * m13 * m44 + m22 * m14 * m43 + m42 * m13 * m24 - m42 * m14 * m23;
- _14 = -m12 * m23 * m34 + m12 * m24 * m33 + m22 * m13 * m34 - m22 * m14 * m33 - m32 * m13 * m24 + m32 * m14 * m23;
- _21 = -m21 * m33 * m44 + m21 * m34 * m43 + m31 * m23 * m44 - m31 * m24 * m43 - m41 * m23 * m34 + m41 * m24 * m33;
- _22 = m11 * m33 * m44 - m11 * m34 * m43 - m31 * m13 * m44 + m31 * m14 * m43 + m41 * m13 * m34 - m41 * m14 * m33;
- _23 = -m11 * m23 * m44 + m11 * m24 * m43 + m21 * m13 * m44 - m21 * m14 * m43 - m41 * m13 * m24 + m41 * m14 * m23;
- _24 = m11 * m23 * m34 - m11 * m24 * m33 - m21 * m13 * m34 + m21 * m14 * m33 + m31 * m13 * m24 - m31 * m14 * m23;
- _31 = m21 * m32 * m44 - m21 * m34 * m42 - m31 * m22 * m44 + m31 * m24 * m42 + m41 * m22 * m34 - m41 * m24 * m32;
- _32 = -m11 * m32 * m44 + m11 * m34 * m42 + m31 * m12 * m44 - m31 * m14 * m42 - m41 * m12 * m34 + m41 * m14 * m32;
- _33 = m11 * m22 * m44 - m11 * m24 * m42 - m21 * m12 * m44 + m21 * m14 * m42 + m41 * m12 * m24 - m41 * m14 * m22;
- _34 = -m11 * m22 * m34 + m11 * m24 * m32 + m21 * m12 * m34 - m21 * m14 * m32 - m31 * m12 * m24 + m31 * m14 * m22;
- _41 = -m21 * m32 * m43 + m21 * m33 * m42 + m31 * m22 * m43 - m31 * m23 * m42 - m41 * m22 * m33 + m41 * m23 * m32;
- _42 = m11 * m32 * m43 - m11 * m33 * m42 - m31 * m12 * m43 + m31 * m13 * m42 + m41 * m12 * m33 - m41 * m13 * m32;
- _43 = -m11 * m22 * m43 + m11 * m23 * m42 + m21 * m12 * m43 - m21 * m13 * m42 - m41 * m12 * m23 + m41 * m13 * m22;
- _44 = m11 * m22 * m33 - m11 * m23 * m32 - m21 * m12 * m33 + m21 * m13 * m32 + m31 * m12 * m23 - m31 * m13 * m22;
- var det = m11 * _11 + m12 * _21 + m13 * _31 + m14 * _41;
- if( Math.abs(det) < Math.EPSILON ) {
- zero();
- return;
- }
- det = 1.0 / det;
- _11 *= det;
- _12 *= det;
- _13 *= det;
- _14 *= det;
- _21 *= det;
- _22 *= det;
- _23 *= det;
- _24 *= det;
- _31 *= det;
- _32 *= det;
- _33 *= det;
- _34 *= det;
- _41 *= det;
- _42 *= det;
- _43 *= det;
- _44 *= det;
- }
- public function transpose() {
- var tmp;
- tmp = _12; _12 = _21; _21 = tmp;
- tmp = _13; _13 = _31; _31 = tmp;
- tmp = _14; _14 = _41; _41 = tmp;
- tmp = _23; _23 = _32; _32 = tmp;
- tmp = _24; _24 = _42; _42 = tmp;
- tmp = _34; _34 = _43; _43 = tmp;
- }
- public function clone() {
- var m = new Matrix();
- m._11 = _11; m._12 = _12; m._13 = _13; m._14 = _14;
- m._21 = _21; m._22 = _22; m._23 = _23; m._24 = _24;
- m._31 = _31; m._32 = _32; m._33 = _33; m._34 = _34;
- m._41 = _41; m._42 = _42; m._43 = _43; m._44 = _44;
- return m;
- }
- public function loadFrom( m : Matrix ) {
- _11 = m._11; _12 = m._12; _13 = m._13; _14 = m._14;
- _21 = m._21; _22 = m._22; _23 = m._23; _24 = m._24;
- _31 = m._31; _32 = m._32; _33 = m._33; _34 = m._34;
- _41 = m._41; _42 = m._42; _43 = m._43; _44 = m._44;
- }
- public function load( a : Array<Float> ) {
- _11 = a[0]; _12 = a[1]; _13 = a[2]; _14 = a[3];
- _21 = a[4]; _22 = a[5]; _23 = a[6]; _24 = a[7];
- _31 = a[8]; _32 = a[9]; _33 = a[10]; _34 = a[11];
- _41 = a[12]; _42 = a[13]; _43 = a[14]; _44 = a[15];
- }
- public function getFloats() {
- return [_11, _12, _13, _14, _21, _22, _23, _24, _31, _32, _33, _34, _41, _42, _43, _44];
- }
- public function toString() {
- return "MAT=[\n" +
- " [ " + Math.fmt(_11) + ", " + Math.fmt(_12) + ", " + Math.fmt(_13) + ", " + Math.fmt(_14) + " ]\n" +
- " [ " + Math.fmt(_21) + ", " + Math.fmt(_22) + ", " + Math.fmt(_23) + ", " + Math.fmt(_24) + " ]\n" +
- " [ " + Math.fmt(_31) + ", " + Math.fmt(_32) + ", " + Math.fmt(_33) + ", " + Math.fmt(_34) + " ]\n" +
- " [ " + Math.fmt(_41) + ", " + Math.fmt(_42) + ", " + Math.fmt(_43) + ", " + Math.fmt(_44) + " ]\n" +
- "]";
- }
- // ---- COLOR MATRIX FUNCTIONS -------
- static inline var lumR = 0.212671;
- static inline var lumG = 0.71516;
- static inline var lumB = 0.072169;
- public function colorHue( hue : Float ) {
- if( hue == 0. )
- return;
- var cv = Math.cos(hue);
- var sv = Math.sin(hue);
- tmp._11 = lumR + cv * (1 - lumR) - sv * lumR;
- tmp._12 = lumR - cv * lumR + sv * 0.143;
- tmp._13 = lumR - cv * lumR - sv * (1 - lumR);
- tmp._21 = lumG - cv * lumG - sv * lumG;
- tmp._22 = lumG + cv * (1 - lumG) + sv * 0.140;
- tmp._23 = lumG - cv * lumG + sv * lumG;
- tmp._31 = lumB - cv * lumB - sv * lumB;
- tmp._32 = lumB - cv * lumB - sv * 0.283;
- tmp._33 = lumB + cv * (1 - lumB) + sv * lumB;
- tmp._34 = 0;
- tmp._41 = 0;
- tmp._42 = 0;
- tmp._43 = 0;
- multiply3x4(this, tmp);
- }
- public function colorSaturation( sat : Float ) {
- var is = 1 - sat;
- var r = is * lumR;
- var g = is * lumG;
- var b = is * lumB;
- tmp._11 = r + sat;
- tmp._12 = r;
- tmp._13 = r;
- tmp._21 = g;
- tmp._22 = g + sat;
- tmp._23 = g;
- tmp._31 = b;
- tmp._32 = b;
- tmp._33 = b + sat;
- tmp._41 = 0;
- tmp._42 = 0;
- tmp._43 = 0;
- multiply3x4(this, tmp);
- }
- public function colorContrast( contrast : Float ) {
- var v = contrast + 1;
- tmp._11 = v;
- tmp._12 = 0;
- tmp._13 = 0;
- tmp._21 = 0;
- tmp._22 = v;
- tmp._23 = 0;
- tmp._31 = 0;
- tmp._32 = 0;
- tmp._33 = v;
- tmp._41 = -contrast*0.5;
- tmp._42 = -contrast*0.5;
- tmp._43 = -contrast*0.5;
- multiply3x4(this, tmp);
- }
- public function colorBrightness( brightness : Float ) {
- _41 += brightness;
- _42 += brightness;
- _43 += brightness;
- }
- // STATICS
- public static function I() {
- var m = new Matrix();
- m.identity();
- return m;
- }
- public static function L( a : Array<Float> ) {
- var m = new Matrix();
- m.load(a);
- return m;
- }
- public static function T( x = 0., y = 0., z = 0. ) {
- var m = new Matrix();
- m.initTranslate(x, y, z);
- return m;
- }
- public static function R(x,y,z) {
- var m = new Matrix();
- m.initRotate(x,y,z);
- return m;
- }
- public static function S( x = 1., y = 1., z = 1.0 ) {
- var m = new Matrix();
- m.initScale(x, y, z);
- return m;
- }
- /**
- Build a rotation Matrix so the X axis will look at the given direction, and the Z axis will be the Up vector ([0,0,1] by default)
- **/
- public static function lookAtX( dir : Vector, ?up : Vector, ?m : Matrix ) {
- if( up == null ) up = new Vector(0, 0, 1);
- if( m == null ) m = new Matrix();
- var ax = dir.getNormalized();
- var ay = up.cross(ax).getNormalized();
- if( ay.lengthSq() < Math.EPSILON ) {
- ay.x = ax.y;
- ay.y = ax.z;
- ay.z = ax.x;
- }
- var az = ax.cross(ay);
- m._11 = ax.x;
- m._12 = ax.y;
- m._13 = ax.z;
- m._14 = 0;
- m._21 = ay.x;
- m._22 = ay.y;
- m._23 = ay.z;
- m._24 = 0;
- m._31 = az.x;
- m._32 = az.y;
- m._33 = az.z;
- m._34 = 0;
- m._41 = 0;
- m._42 = 0;
- m._43 = 0;
- m._44 = 1;
- return m;
- }
- }
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