.. |
anim
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32de86c5f1
remove pre haxe4 code
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1 年之前 |
col
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ab6cb9879d
fixed default sphere should be unit sphere
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1 年之前 |
impl
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0f86dfd76b
Fix for textures on gl.
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1 年之前 |
mat
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28ec43cbec
compute textures support (glsl)
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1 年之前 |
parts
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9476973f47
changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation
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1 年之前 |
pass
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de955267fd
refactor shader buffers (screenfx now uses ctx buffers)
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1 年之前 |
prim
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48ed5a4640
remove specific IndexBuffer type, instead use a Buffer variant
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1 年之前 |
scene
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3b35db388f
added compute shader support (dx12 only)
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1 年之前 |
shader
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de955267fd
refactor shader buffers (screenfx now uses ctx buffers)
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1 年之前 |
Buffer.hx
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48ed5a4640
remove specific IndexBuffer type, instead use a Buffer variant
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1 年之前 |
Camera.hx
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9476973f47
changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation
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1 年之前 |
Engine.hx
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48ed5a4640
remove specific IndexBuffer type, instead use a Buffer variant
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1 年之前 |
IDrawable.hx
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cc270bade2
CoreObject -> Drawable
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12 年之前 |
Indexes.hx
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48ed5a4640
remove specific IndexBuffer type, instead use a Buffer variant
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1 年之前 |
Matrix.hx
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9476973f47
changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation
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1 年之前 |
Quat.hx
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9476973f47
changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation
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1 年之前 |
Vector.hx
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1c0ea4d6d8
Adding packNormal/unpackNormal/normalStrength to Vector.
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1 年之前 |
Vector4.hx
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9476973f47
changed h3d.Vector to 3 components and make Point=Vector, add h3d.Vector4 and updated HxSL generation
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1 年之前 |