.. |
fwd
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6a4a4e0453
refactor :
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hace 1 año |
pbr
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b79552bc99
Fix static shadow with reverse depth
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hace 2 semanas |
AnimMeshBatcher.hx
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8081e0d5b6
Clean AnimMeshBatcher parameter.
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hace 2 años |
Box.hx
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b3e1c808ec
Add thickness for Box
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hace 5 años |
CameraController.hx
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496254527d
Add enable zoom to camera controller, moves camera forward if disabled.
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hace 1 año |
Capsule.hx
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faeabe0413
Adding Capsule Graphics.
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hace 1 año |
GPUMeshBatch.hx
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eedefb6b2d
Fix GPUMeshBatch doesn't work properly with ForceGPUUpdate.
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hace 1 mes |
Graphics.hx
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167e365bfe
refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride)
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hace 2 años |
HierarchicalWorld.hx
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8839bb2b26
Change hierarchical world z bounds because frustum collision fails with such values.
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hace 1 año |
Interactive.hx
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17344ee1e9
fix bugs with isAbsoluteShape with several shapes, force bestMatch with several overlapping shapes
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hace 9 meses |
Light.hx
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2591171739
refactor lightsystem and base light to move fwd specific parameters
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hace 4 años |
LightSystem.hx
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74e73eb879
[LIGHTS] Moved lights sorting for forward pass into LightBuffer, cleaned Light System.
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hace 4 años |
Mesh.hx
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d6000f00ec
Mesh screen ratio as static
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hace 3 meses |
MeshBatch.hx
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3d82779a24
MeshBatch : Fix padding
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hace 1 semana |
MultiMaterial.hx
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571fdda9db
Moved CPU LOD Culling from draw to emit.
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hace 5 meses |
Object.hx
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6e134e3f77
ObjectFlags: remove F in toString
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hace 2 meses |
RenderContext.hx
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5b8a71655d
Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances.
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hace 3 días |
Renderer.hx
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af70b2e5ea
Expose getDepthClearValue on h3d/scene/RenderContext.hx
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hace 3 semanas |
Scene.hx
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b96cd11786
Fix zValue when using reverseDepth
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hace 1 mes |
Skin.hx
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8dd00073f0
DynamicBones: fix dynamic with scaled objects
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hace 2 meses |
Sphere.hx
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4bcaee0135
minor fix
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hace 7 años |
Trail.hx
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167e365bfe
refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride)
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hace 2 años |
World.hx
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18582b3307
h3d/scene/World.hx texture wrap
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hace 6 meses |