borisrp 5b8a71655d Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances. hace 3 días
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fwd 6a4a4e0453 refactor : hace 1 año
pbr b79552bc99 Fix static shadow with reverse depth hace 2 semanas
AnimMeshBatcher.hx 8081e0d5b6 Clean AnimMeshBatcher parameter. hace 2 años
Box.hx b3e1c808ec Add thickness for Box hace 5 años
CameraController.hx 496254527d Add enable zoom to camera controller, moves camera forward if disabled. hace 1 año
Capsule.hx faeabe0413 Adding Capsule Graphics. hace 1 año
GPUMeshBatch.hx eedefb6b2d Fix GPUMeshBatch doesn't work properly with ForceGPUUpdate. hace 1 mes
Graphics.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) hace 2 años
HierarchicalWorld.hx 8839bb2b26 Change hierarchical world z bounds because frustum collision fails with such values. hace 1 año
Interactive.hx 17344ee1e9 fix bugs with isAbsoluteShape with several shapes, force bestMatch with several overlapping shapes hace 9 meses
Light.hx 2591171739 refactor lightsystem and base light to move fwd specific parameters hace 4 años
LightSystem.hx 74e73eb879 [LIGHTS] Moved lights sorting for forward pass into LightBuffer, cleaned Light System. hace 4 años
Mesh.hx d6000f00ec Mesh screen ratio as static hace 3 meses
MeshBatch.hx 3d82779a24 MeshBatch : Fix padding hace 1 semana
MultiMaterial.hx 571fdda9db Moved CPU LOD Culling from draw to emit. hace 5 meses
Object.hx 6e134e3f77 ObjectFlags: remove F in toString hace 2 meses
RenderContext.hx 5b8a71655d Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances. hace 3 días
Renderer.hx af70b2e5ea Expose getDepthClearValue on h3d/scene/RenderContext.hx hace 3 semanas
Scene.hx b96cd11786 Fix zValue when using reverseDepth hace 1 mes
Skin.hx 8dd00073f0 DynamicBones: fix dynamic with scaled objects hace 2 meses
Sphere.hx 4bcaee0135 minor fix hace 7 años
Trail.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) hace 2 años
World.hx 18582b3307 h3d/scene/World.hx texture wrap hace 6 meses