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- package h3d.shader;
- class CubeMap extends hxsl.Shader {
- static var SRC = {
- var pixelColor : Vec4;
- var transformedNormal : Vec3;
- @const var reflection : Bool;
- @param var texture : SamplerCube;
- @global var camera : {
- var position : Vec3;
- };
- var pixelTransformedPosition : Vec3;
- function fragment() {
- var n = if( reflection ) reflect(-normalize(camera.position - pixelTransformedPosition), transformedNormal) else transformedNormal;
- pixelColor.rgb *= texture.get(n).rgb;
- }
- }
- public function new(texture, reflection=false) {
- super();
- this.texture = texture;
- this.reflection = reflection;
- }
- }
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