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Fixes #133 - Allow Lights to be exposed as a property. Currently only supports selecting lights by typing in the name. See #147 for progress on more userfriendly ways

MeFisto94 há 7 anos atrás
pai
commit
3c3cac1157

+ 202 - 0
jme3-core/src/com/jme3/gde/core/properties/LightPropertyEditor.java

@@ -0,0 +1,202 @@
+/*
+ *  Copyright (c) 2018 jMonkeyEngine
+ *  All rights reserved.
+ * 
+ *  Redistribution and use in source and binary forms, with or without
+ *  modification, are permitted provided that the following conditions are
+ *  met:
+ * 
+ *  * Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 
+ *  * Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ * 
+ *  * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *    may be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ * 
+ *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ *  TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ *  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ *  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ *  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ *  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ *  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.gde.core.properties;
+
+import com.jme3.gde.core.scene.SceneApplication;
+import com.jme3.gde.core.sceneexplorer.nodes.JmeLight;
+import com.jme3.light.Light;
+import com.jme3.scene.SceneGraphVisitor;
+import com.jme3.scene.Spatial;
+import java.awt.Component;
+import java.awt.Graphics;
+import java.awt.Rectangle;
+import java.beans.PropertyChangeEvent;
+import java.beans.PropertyChangeListener;
+import java.beans.PropertyEditor;
+import java.util.LinkedList;
+import java.util.concurrent.Callable;
+import java.util.concurrent.ExecutionException;
+import java.util.concurrent.atomic.AtomicBoolean;
+import java.util.concurrent.locks.ReentrantLock;
+import org.netbeans.api.project.Project;
+import org.openide.DialogDisplayer;
+import org.openide.NotifyDescriptor;
+import org.openide.util.Exceptions;
+
+/**
+ * Allows the Property Editor to display and select
+ * {@link com.jme3.light.Light} class instances.
+ * 
+ * @author MeFisto94
+ */
+
+
+public class LightPropertyEditor implements PropertyEditor {
+    private final LinkedList<PropertyChangeListener> listeners = new LinkedList<PropertyChangeListener>();
+    private JmeLight jmeLight;
+    private Light li;
+    private Project proj;
+
+    public LightPropertyEditor() {
+    }
+
+    public LightPropertyEditor(JmeLight jmeLight, Project project) {
+        this.jmeLight = jmeLight;
+        this.li = jmeLight.getLookup().lookup(Light.class);
+        this.proj = project;
+    }
+
+    @Override
+    public void setValue(Object value) {
+        if (value instanceof Light) {
+            li = (Light) value;
+        }
+    }
+
+    @Override
+    public Object getValue() {
+        return li;
+    }
+
+    @Override
+    public boolean isPaintable() {
+        return false;
+    }
+
+    @Override
+    public void paintValue(Graphics gfx, Rectangle box) {
+        throw new UnsupportedOperationException("Not supported.");
+    }
+
+    @Override
+    public String getJavaInitializationString() {
+        return null;
+    }
+
+    @Override
+    public String getAsText() {
+        if (li == null) {
+            return "null";
+        } else {
+            return li.getName();
+        }
+    }
+
+    @Override
+    public void setAsText(final String text) throws IllegalArgumentException {
+        if(li != null && li.getName().equals(text)){
+            return;
+        }
+        
+        Light old = li;
+        final Light[] new_light = new Light[1];
+        
+        /* @TODO / Note: The Ideal way would be to lookup the SceneComposerTopComponent
+        * and then query it's currently active request, but we can't do that because
+        * otherwise the core would depend on the scenecomposer. Instead we'll
+        * search the rootNode (which might be the root of all models. Setting
+        * the name is discouraged anyway.
+        */
+
+        //ProjectAssetManager manager = (ProjectAssetManager) proj.getLookup().lookup(ProjectAssetManager.class);
+        try {            
+            SceneApplication.getApplication().enqueue(new Callable<Void>() {
+                @Override
+                public Void call() throws Exception {
+                    SceneApplication.getApplication().getRootNode().breadthFirstTraversal(
+                            new SceneGraphVisitor() {
+                                @Override
+                                public void visit(Spatial sptl) {
+                                    for (Light l : sptl.getLocalLightList()) {
+                                        if (l.getName() != null && l.getName().equals(text)) {
+                                            new_light[0] = l;
+                                        }
+                                    }
+                                }
+                            }
+                    );
+                    
+                    return null;
+                }
+            }).get();
+        } catch (InterruptedException ex) {
+            Thread.currentThread().interrupt();
+        } catch (ExecutionException ex) {
+            Exceptions.printStackTrace(ex);
+        }
+        
+        // since I don't trust the array to be initialized with null, also check the text
+        if (new_light[0] != null && new_light[0].getName().equals(text)) {
+            li = new_light[0];
+        } else {
+            DialogDisplayer.getDefault().notifyLater(
+                new NotifyDescriptor.Message("The entered Light Name \"" + text
+                + "\" could not be found. Ensure that you have the correct "
+                + "Scene opened and did not mistype the name."));
+        }
+
+        if (li != old) {
+            notifyListeners(old, li);
+        }
+    }
+
+    @Override
+    public String[] getTags() {
+        return null;
+    }
+
+    @Override
+    public Component getCustomEditor() {
+        return null; // new ParticleInfluencerPicker(null, true, this, jmeLight);
+    }
+
+    @Override
+    public boolean supportsCustomEditor() {
+        return false; // @TODO: Support
+    }
+
+    @Override
+    public void addPropertyChangeListener(PropertyChangeListener listener) {
+        listeners.add(listener);
+    }
+
+    @Override
+    public void removePropertyChangeListener(PropertyChangeListener listener) {
+        listeners.remove(listener);
+    }
+
+    private void notifyListeners(Light before, Light after) {
+        for (PropertyChangeListener propertyChangeListener : listeners) {
+            propertyChangeListener.propertyChange(new PropertyChangeEvent(this, null, before, after));
+        }
+    }
+}

+ 3 - 0
jme3-core/src/com/jme3/gde/core/properties/SceneExplorerProperty.java

@@ -36,6 +36,7 @@ import com.jme3.effect.shapes.EmitterShape;
 import com.jme3.gde.core.scene.SceneApplication;
 import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
 import com.jme3.gde.core.undoredo.SceneUndoRedoManager;
+import com.jme3.light.Light;
 import com.jme3.math.ColorRGBA;
 import com.jme3.math.Matrix3f;
 import com.jme3.math.Quaternion;
@@ -117,6 +118,8 @@ public class SceneExplorerProperty<T> extends PropertySupport.Reflection<T> {
             setPropertyEditorClass(Vector2fPropertyEditor.class);
         } else if (valueType == ParticleInfluencer.class) {
             setPropertyEditorClass(ParticleInfluencerPropertyEditor.class);
+        } else if (Light.class.isAssignableFrom(valueType)) {
+            setPropertyEditorClass(LightPropertyEditor.class);
         }
 
         for (SceneExplorerPropertyEditor di : Lookup.getDefault().lookupAll(SceneExplorerPropertyEditor.class)) {