Commit History

Author SHA1 Message Date
  MeFisto94 ace905c40b DarkMonkey - Added Yellow-Two and Manual Theme. Improved GLSL Highlighting (you need the GLSL Plugin) and added some MenuBarUI Stub (the idea is to override the MenuBarUI so it works like native mac apps. Unfortunately this code doesn't compile and would need heavy refactoring) 9 years ago
  MeFisto94 ddf0d5c279 Fixes #40 (Allows to specify a JRE Version in case of trouble). Also added a 3-times retry system to JreDownloader in case of a weak Internet Connection 9 years ago
  MeFisto94 f4d5d44d84 Fixes #41 - Completely change structure to use Index.ArrayChildren and implement overrides to recalculate the Spline properly 9 years ago
  MeFisto94 2bad91cc2d Added the Functionality to Edit and Add Motion Events, Motion Paths and their Waypoints. 9 years ago
  MeFisto94 d8501bddb6 Fixes #39 Frozen SDK when a deadlock occurred. This also fixes the fact that a GUI component was instantiated for each j3md file in the project (speed improvement) 9 years ago
  MeFisto94 2a046d9797 Fixed a tiny uncaught Exception in ShaderNodes when an non existent Shader was referenced. 9 years ago
  MeFisto94 cb9492785f Made Dark Monkey the default Look and Feel and applied some changes to the Editor Style and added two alternative color schemes for Dark Monkey 9 years ago
  MeFisto94 62b93ee737 Fixed a bug in WelcomeScreen appearing due to the new multithreaded architecture of it 9 years ago
  MeFisto94 10b58811a4 Changed the About Screen to use less Scrollbars and added change instructions to resources/ 9 years ago
  MeFisto94 1f395b4e33 Fixing broken build, see #38, please revert this as well... 9 years ago
  MeFisto94 880b09fca1 This is the workaround for all Linux users who had the "freeze at SplashScreen" Symptom. Revert this when Netbeans fixed that. See #38 9 years ago
  MeFisto94 d3a3908406 Upgraded the about dialog and the Splash Screen to match Jaime's Yellow instead of some blue or red. TODO: Fix SplashScreen's Image as well 9 years ago
  MeFisto94 4b255b4e44 Upgrading CodeCheck's Dependencies to prepare for the move from the deprecated AbstractHint to the Hint Annotations (#37) 9 years ago
  MeFisto94 338df068f6 Added some more Javadocs and did some small fixes 9 years ago
  MeFisto94 f450b17aeb Added some Documentation to AbstractSceneExplorerNode and added a method "createEmbedFields". It allows subclasses of your Spatial/Control to easily populate it's properties 9 years ago
  Dokthar fb266d1e78 scenecomposer : removed unused import 9 years ago
  Dokthar 19ea7096ec scenecomposer : new 3d gizmo for tools, boxes for scale, cones for move, circle for rotate 9 years ago
  MeFisto94 5803c6d107 Reverted unnecessary finals. 9 years ago
  MeFisto94 67b1531131 Fixed some warnings, added @Overrides, removed unused imports and such 9 years ago
  MeFisto94 ade0d4b874 ProjectUpgrader - Some Formatting and re-positioned the Action in the Context Menu (It's now below "New" and not above) 9 years ago
  MeFisto94 fd01359136 Added a Project-Upgrader to allow automated (wizard-driven) upgrades from 3.0 projects to 3.1 9 years ago
  MeFisto94 6a60899350 WelcomeScreen now falls back to the local version when the page is down :( 9 years ago
  MeFisto94 970463a0d8 Fixes #31 - Changing the Template from jbullet to bullet-native, stripping off Nifty GUI and Blender libs (Blender is commonly misused). 9 years ago
  MeFisto94 90abfdbe17 Fixed the WelcomeScreen to be Multithreaded, now the SDK will launch before the timeout even when the wiki is down. 9 years ago
  MeFisto94 0be8d211f4 Fixed a Crucial Bug in Control Start/Stop functionality. We don't remove them anymore, we rely on AbstractControl's setEnabled method. This also means you have to extend AbstractControl which is recommended anyway 9 years ago
  MeFisto94 dd86ef64c6 Fixes #34 - Allow the User to start/stop several Controls by removing/adding them from the SDKs' Internal SceneGraph. See Right-Click on Controls or Nodes. Nodes will iterate recursively over all children (!) 9 years ago
  MeFisto94 08bf5a07fa One has to adjust the package after moving the file... 9 years ago
  MeFisto94 d8dedcbf88 Moving the CopyTemplateHandler into Core since it actually effects everything and not only the SceneComposer 9 years ago
  MeFisto94 84ee8c2145 Updated the Scene.j3o (Empty Scene Template) to use the newer j3o Version 9 years ago
  MeFisto94 ea134efc83 Fixes #33 - Binary files can be used again as Templates. Also see the changes in maintaining.md for some explanations. 9 years ago