MeFisto94
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fba0229d1c
Fixes #186 - The JDK dropped Apache Derby
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6 lat temu |
MeFisto94
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836de36891
Revert "Fix LightProbe scaling by pressing S not working"
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6 lat temu |
MeFisto94
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51fa125b6f
JDKs: 32 bit now also uses the same scheme as 64 bit
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6 lat temu |
MeFisto94
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718f615ac0
Fix Hash of Download JDKs (I typed version 192 and took the hash of 191...)
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6 lat temu |
MeFisto94
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b78bfda9df
Bump JDK Version for build to not fail
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6 lat temu |
Toni Helenius
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7eeeda3acb
Removed deprecated Gradle stuff and upgraded Gradle to 4.10.2 (#185)
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6 lat temu |
MeFisto94
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8c965b164c
Fix GLSL Module
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6 lat temu |
MeFisto94
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edb45d3f78
Fix simple BTree Example/Template File
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6 lat temu |
MeFisto94
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2ea7694181
Implemented a libGDX-AI Behavior Tree Editor, time to celebrate!
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6 lat temu |
MeFisto94
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27c7ec4720
Furthermore enhance jme3-core's Node Editor interfaces (changed protection levels and a few callbacks)
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6 lat temu |
grizeldi
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ba7d505505
GLSL Syntax Highlighting - Round 2 (#179)
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6 lat temu |
MeFisto94
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278e5a5dd9
Fixed a regression with a installer fix: Use Java 7 in the Installer to allow the usage of a Diamond Operator
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6 lat temu |
grizeldi
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4b2ff4dc19
Fix LightProbe scaling by pressing S not working
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6 lat temu |
grizeldi
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60582b3220
Sneakily fixed #169
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6 lat temu |
MeFisto94
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736870cb54
Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes
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6 lat temu |
MeFisto94
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39cfcb4379
Improved Error Reporting (it was broken probably since I missed commiting Bundle.properties long time ago): If no throwable is given, the callstack is guessed automatically and there is a flag for issues and user-faults (where the hub is opened instead of the issue tracker)
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6 lat temu |
MeFisto94
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bb182bf7bc
Targets #169 - Show the LocalShadowMode/CullHint and make it editable instead of the global one which always showed as Off (and thus on setting would override Inherit with Off)
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6 lat temu |
MeFisto94
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e6470b980a
Fix wrong spelling in javadoc
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6 lat temu |
MeFisto94
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f4d61cc41e
Fixes #161 Allow for spaces in Texture Paths
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6 lat temu |
MeFisto94
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e85d9abbb5
Cosmetic fixes: Adding Copyright, formatting, adding @Override
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6 lat temu |
MeFisto94
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f96efa0478
Fixed a bug in TexturePanel: Selecting "No Texture" in the Texture Browser successfully deletes the Texture now
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6 lat temu |
MeFisto94
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9166461652
Fixed PopupMenu being created twice
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6 lat temu |
MeFisto94
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db14356616
Final part of refactoring: Moved all the code out into com.jme3.gde.core.editor.nodes (and editor.icons). Also changed the protection of a few methods which used to be package-protected. Also removed oversights (where the implementation was still referenced from independant code)
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6 lat temu |
MeFisto94
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168ba73b98
Fix Regression introduced in ca6afbbe0efa9336482442adf8bc4229095528de (Forgot to commit the renamed, deleted and added files as they are ordered like that in my Git UI)
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6 lat temu |
MeFisto94
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90dd88ee1e
Fix the Gradle Build (HTTP 301 Redirects weren't supported)
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6 lat temu |
MeFisto94
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0e1ba16dee
First part of a big refactoring: Refactored the Shader Nodes Material Editor to a more abstract interface for node editors in general and a shader-node-specific implementation. If something in the ShaderNodes Editor breaks it should A) be easier to spot now and B) simplify generating other edditors based on this one.
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6 lat temu |
MeFisto94
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499ce5fd86
Small changes to the clipboard
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6 lat temu |
MeFisto94
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4d4c4933b6
Fix Typo
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6 lat temu |
MeFisto94
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7f08316626
Move the JDK Building into the pre-deployment so it's only done for releases, this makes regular compiles faster and prevents builds from failing when oracle changes it's urls again (like they seem to do every two months at least)
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7 lat temu |
grizeldi
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f5c5ed85db
Actually fix #162 (#168)
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7 lat temu |