The jMonkeyEngine3 Software Development Kit based on Netbeans

nor..67 e2530baaa7 - make bullet and some nifty files public in jMP vor 14 Jahren
BasicGameTemplate 55df80effc - remove updateModelBounds() call from BasicGame template vor 14 Jahren
JME3TestsTemplate fbeb17e033 move sdk to trunk vor 15 Jahren
ant-lib 969364094f - add googlecode ant library vor 14 Jahren
branding fbeb17e033 move sdk to trunk vor 15 Jahren
debscripts fbeb17e033 move sdk to trunk vor 15 Jahren
harness fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-angelfont 2abb32e153 - use only FileObject instead of File vor 14 Jahren
jme3-assetpack-support f760a38a45 SDK : Fixed AssetPackLoader so build works again vor 14 Jahren
jme3-cinematics fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-code-check 3a2efc78e0 - fix dependency issues vor 14 Jahren
jme3-codepalette fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-core 995cf79f1f - add missing stack traces for some error display situations vor 14 Jahren
jme3-core-baselibs e2530baaa7 - make bullet and some nifty files public in jMP vor 14 Jahren
jme3-core-libraries e2530baaa7 - make bullet and some nifty files public in jMP vor 14 Jahren
jme3-core-updatecenters efb5ec2454 - fix update centers vor 14 Jahren
jme3-desktop-executables fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-gui b0b48a10df - fix NiftyJmeDisplay in jMP vor 14 Jahren
jme3-lwjgl-applet fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-materialeditor 3a2efc78e0 - fix dependency issues vor 14 Jahren
jme3-model-importer 7527d155cb - refresh parent and created folder after model import vor 14 Jahren
jme3-obfuscate c2c8d5db29 - add obfuscation support to jMP via ProGuard vor 15 Jahren
jme3-ogretools fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-ogrexml fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-project-baselibs a060d62029 - up the version of the jme3 libraries in trunk to avoid a higher stable version number vor 15 Jahren
jme3-project-libraries 7af64ddcd4 - add new library links to jMP vor 14 Jahren
jme3-project-testdata fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-scenecomposer ddec60db34 - remove VehicleCreator from windows menu vor 14 Jahren
jme3-templates fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-terrain-editor 043c9dd4fc an only add one terrain to the scene now in jmp vor 14 Jahren
jme3-tests-template fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-texture-editor fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-vehicle-creator d4a217124c SDK vor 14 Jahren
jme3-wavefront fbeb17e033 move sdk to trunk vor 15 Jahren
jme3-welcome-screen 5f37d680bf - disable welcome screen vor 14 Jahren
nbproject 3f6ccc70e1 - add Font Creator to build vor 14 Jahren
README.TXT fbeb17e033 move sdk to trunk vor 15 Jahren
build.xml 39d6650355 - remove downloading of help sets from build (images download is broken and it takes too long) vor 14 Jahren
jmonkeyplatform.icns fbeb17e033 move sdk to trunk vor 15 Jahren
jmonkeyplatform.png fbeb17e033 move sdk to trunk vor 15 Jahren
license-jme.txt fbeb17e033 move sdk to trunk vor 15 Jahren

README.TXT

What is the jMonkeyEngine SDK?
------------------------------

The jMonkeyEngine 3 SDK is a software development kit for Java 3-D game developers.
It contains the jMonkeyEngine3 library and the jMonkeyPlatform, a game development environment.
The jMonkeyEngine and the jMonkeyPlatform are platform-independent, open-source and free.

This is an alpha release (May 2010). If you encounter any issues, please tell us!
http://www.jmonkeyengine.com/wiki/doku.php/report_bugs
We are looking forward to your feedback.


Starting the jMonkeyPlatform
----------------------------

Windows: Double-Click the "bin/jmonkeyplatform.exe" file

Mac OS: Double-Click the "jmonkeyplatform.app" Application

Linux: chmod u+x bin/jmonkeyplatform; ./bin/jmonkeyplatform &


Running jMonkeyEngine Demos
---------------------------

Choose File > New Project in the jMonkeyPlatform and create a "JME3 Tests" project.
Run the test project to see JME3 feature demos.
Browse the demo source code to learn from examples.


Creating 3-D Games with the jMonkeyPlatform
-------------------------------------------

Using the jMonkeyPlatform is the easiest method to develop jMonkeyEngine-based 3-D games.
Choose File > New Project and create a "Base Game" project to get started.

See the online Documentation for jMonkeyPlatform at
http://www.jmonkeyengine.com/wiki/doku.php/jme3:jmonkeyplatform

Get jMonkeyEngine 3 tutorials at
http://www.jmonkeyengine.com/wiki/doku.php/jme3