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@@ -1,10 +1,6 @@
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= The grass system
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-:author:
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-:revnumber:
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-:revdate: 2016/03/17 20:48
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-:relfileprefix: ../../../
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-:imagesdir: ../../..
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-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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+:revnumber: 2.0
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+:revdate: 2020/07/15
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Here you will learn how to use the grass system. The test project available on the project page contains enough well-commented examples to get you going, but there are some more information available here.
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@@ -37,7 +33,7 @@ Here is some basic information and tips here on how to make a vegetation system
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Grass and foliage often use alpha textures. Alpha textures are partially (or fully) transparent. A standard alpha texture contains the RGB channels, but also an additional alpha channel where the transparency values are stored.
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-There is a tutorial on how to work with alpha textures and transparency here: <<jme3/beginner/hello_material#,jme3:beginner:hello_material>>
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+There is a tutorial on how to work with alpha textures and transparency here: xref:tutorials:beginner/hello_material.adoc[jme3:beginner:hello_material]
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=== Coloring & Depth
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