浏览代码

fix xrefs

mitm001 5 年之前
父节点
当前提交
02887989a3

+ 3 - 7
docs/modules/ROOT/pages/jme3/contributions/vegetationsystem/grass.adoc

@@ -1,10 +1,6 @@
 = The grass system
 = The grass system
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../../
-:imagesdir: ../../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/15
 
 
 
 
 Here you will learn how to use the grass system. The test project available on the project page contains enough well-commented examples to get you going, but there are some more information available here.
 Here you will learn how to use the grass system. The test project available on the project page contains enough well-commented examples to get you going, but there are some more information available here.
@@ -37,7 +33,7 @@ Here is some basic information and tips here on how to make a vegetation system
 
 
 Grass and foliage often use alpha textures. Alpha textures are partially (or fully) transparent. A standard alpha texture contains the RGB channels, but also an additional alpha channel where the transparency values are stored.
 Grass and foliage often use alpha textures. Alpha textures are partially (or fully) transparent. A standard alpha texture contains the RGB channels, but also an additional alpha channel where the transparency values are stored.
 
 
-There is a tutorial on how to work with alpha textures and transparency here: <<jme3/beginner/hello_material#,jme3:beginner:hello_material>>
+There is a tutorial on how to work with alpha textures and transparency here: xref:tutorials:beginner/hello_material.adoc[jme3:beginner:hello_material]
 
 
 
 
 === Coloring & Depth
 === Coloring & Depth

+ 1 - 1
docs/modules/ROOT/pages/jme3/quaternion.adoc

@@ -99,7 +99,7 @@ s.getLocalRotation().fromAxes(axes);
 
 
 === Rotation Matrix
 === Rotation Matrix
 
 
-Commonly you might find yourself with a xref:jme3/matrix.adoc[Matrix] defining a xref:tutorials:rotate.adoc#[rotation]. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
+Commonly you might find yourself with a xref:jme3/matrix.adoc[Matrix] defining a xref:tutorials:intermediate/rotate.adoc#[rotation]. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
 
 
 
 
 ==== Example - Rotate a Spatial Using a Rotation Matrix
 ==== Example - Rotate a Spatial Using a Rotation Matrix