|
@@ -27,7 +27,7 @@ image::sdk/material-editor.png[material-editor.png,width="275",height="245",alig
|
|
|
To create new .j3m files in the jMonkeyEngine SDK:
|
|
|
|
|
|
. btn:[RMB] select the `assets/Materials` directory and choose `menu:New[Other]`.
|
|
|
-. In the New File Wizard, choose `menu:Material[Empty Material File]`, and click Next.
|
|
|
+. In the New File Wizard, choose `menu:Material[Empty Material File]`, and click btn:[Next].
|
|
|
. Give the file a name, for example `mat_wall` for a wall material.
|
|
|
. A new file `mat_wall.j3m` is created in the Materials directory and opens in the Material Editor.
|
|
|
|
|
@@ -76,7 +76,7 @@ In the jMonkeyEngine SDK
|
|
|
. Open the Properties window.
|
|
|
. Assign the .j3m material to the .j3o in the `menu:Properties[Geometry>Material]` section.
|
|
|
+
|
|
|
-TIP: If the .j3o file already has a material assigned to it from exporting/importing, you can generate the material by selecting "`create j3m file`" instead. This will place the .j3m under `assets/Materials/Generated` and assign it to your .j3o for you.
|
|
|
+TIP: If the .j3o file already has a material assigned to it from exporting/importing, you can generate the material by selecting "`create j3m file`" instead. This will place a .j3m under `assets/Materials/Generated` and assign it to your .j3o.
|
|
|
|
|
|
. Save the j3o and load it into you game.
|
|
|
|