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Fixed puctuation.

mitm 7 yıl önce
ebeveyn
işleme
0917adced8
1 değiştirilmiş dosya ile 2 ekleme ve 2 silme
  1. 2 2
      src/docs/asciidoc/sdk/material_editing.adoc

+ 2 - 2
src/docs/asciidoc/sdk/material_editing.adoc

@@ -27,7 +27,7 @@ image::sdk/material-editor.png[material-editor.png,width="275",height="245",alig
 To create new .j3m files in the jMonkeyEngine SDK:
 
 .  btn:[RMB] select the `assets/Materials` directory and choose `menu:New[Other]`.
-.  In the New File Wizard, choose `menu:Material[Empty Material File]`, and click Next.
+.  In the New File Wizard, choose `menu:Material[Empty Material File]`, and click btn:[Next].
 .  Give the file a name, for example `mat_wall` for a wall material.
 .  A new file `mat_wall.j3m` is created in the Materials directory and opens in the Material Editor.
 
@@ -76,7 +76,7 @@ In the jMonkeyEngine SDK
 .  Open the Properties window.
 .  Assign the .j3m material to the .j3o in the `menu:Properties[Geometry>Material]` section.
 +
-TIP: If the .j3o file already has a material assigned to it from exporting/importing, you can generate the material by selecting "`create j3m file`" instead. This will place the .j3m under `assets/Materials/Generated` and assign it to your .j3o for you.
+TIP: If the .j3o file already has a material assigned to it from exporting/importing, you can generate the material by selecting "`create j3m file`" instead. This will place a .j3m under `assets/Materials/Generated` and assign it to your .j3o.
 
 .  Save the j3o and load it into you game.