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@@ -1,19 +1,24 @@
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= virtualreality
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:author:
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:revnumber:
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-:revdate: 2016/03/17 20:48
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+:revdate: 2016/10/23 11:22
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:relfileprefix: ../
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:imagesdir: ..
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ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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+jMonkeyEngine 3 has a wide range of support for Virtual Reality (VR). The known supported systems are:
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+HTC Vive and systems supporting SteamVR/OpenVR
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+Razer HDK and systems supporting OSVR
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+Google Cardboard / GoogleVR
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+Legacy: Oculus Rift 0.5
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+In any form of VR, a library is needed as support is not built in to the core of jMonkeyEngine3.
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-== OpenCV
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+== jMonkeyVR (https://github.com/phr00t/jMonkeyVR)
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+This is the main library to use when you want wide VR support. It has full OpenVR/SteamVR support and OSVR support in the making (as of Oct 2016)
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+== jme3-osvr (https://github.com/neph1/jme3-osvr)
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+Together with https://github.com/neph1/OSVR-Java provides rudimentary OSVR support (extended mode). Examples: https://github.com/neph1/jme3-osvr-examples
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-== JavaCV
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-
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-
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-== Hand gesture links:
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-
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-link:http://www.movesinstitute.org/~kolsch/HandVu/HandVu.html[http://www.movesinstitute.org/~kolsch/HandVu/HandVu.html]
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+== gvr-android-jme (https://github.com/nordfalk/gvr-android-jme)
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+Google Cardboard VR SDK 1.0 integration
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