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@@ -161,7 +161,7 @@ Build up your effect by specifying one parameter after the other. If you change
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== Create an Effect Material
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-image::jme3/beginner/flash.png[flash.png,width="128",height="128",align="right"]
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+image::tutorials:beginner/flash.png[flash.png,width="128",height="128",align="right"]
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Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.
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